Zelda II: The Adventure of Link
December 1988 - The Adventure Continues
Zelda II: The Adventure of Link combines overhead exploration with side-scrolling action. The world is huge, with many towns, palaces and dungeons, and Link used magic as often as he used weapons.
The Adventure Continues, With a Twist
The Adventure of Link combines the overhead exploration aspect of The Legend of Zelda with the side-scrolling combat of traditional action games. Since its release in 1988, it has remained one of the most popular NES games.
In The Adventure of Link, people were living in towns, and these people talked to Link and asked for his help. Many of the puzzles in the games are solved through clues given by townfolk. For instance, the key to reaching Death Mountain and the Hammer is to find a fellow named Bagu. The clue comes from a Bot in the town who tells you to look for his master in the forest northeast of Saria. With magic at his disposal and more fighting moves, Link also shows growth as a character. The game also gives the player a wider variety of activities.
Zelda II – The Adventure of Link introduced a new perspective to adventure. When Link walked through the country, he’s seen from overhead, but when he enters a battle or a village, he is seen from the side. Villagers give him information, and sometimes they also give him special items and teach him special techniques
Link’s first two adventures not only broke new video-game ground; they also made him one of the most popular characters ever.

